Chunk Class for Unity Voxel Engine (Example)

Here’s an example of a Chunk class i use in some variants of the engine. This one is a bit experimental but working OK so far.   using UnityEngine; using System.Collections.Generic; public enum ChunkState:int { Invalid = 0, Base = 1, Terra = 10, ReGen…


A voxel engine in c# and Unity 3D. Written from the ground up it’s been a fun learning experience so far. I have a better understanding now of 3D engines that use chunks to store data. Unity’s single main thread makes it a bit difficult…

Playing with nRnd

Still enjoying playing with this program. Editing images in photoshop.

nRnd tfunction

Added an experimental function. It tapers the radius across the brush array almost like a seashell type curl. Current functions;