Unity 5 Voxel Engine Update – Photon Multiplayer

more stuff here. more stuff to do. stuff..n stuff.. [youtube https://www.youtube.com/watch?v=FUIM6kA-FBw&w=420&h=315] 1. Implemented multiplayer chat with Photon from exit games. I’m not looking to implement full multiplayer yet but perhaps a town or village where people can meet in between battles. It will be easier…

Unity Drag & Drop Slots-Inventory

[youtube https://www.youtube.com/watch?v=lTAY5cQgldA&w=560&h=315] Many of you seasoned unity pros out there are probably face-palming as you look at how I’ve approached this, but this is the method that is working for me at this point. I’m sure it will be revised in the future. The script…

Unity Custom Particle System – Test #1

[youtube https://www.youtube.com/watch?v=aPAClildoo0&w=560&h=315] [youtube https://www.youtube.com/watch?v=gZVcmomfVo4&w=560&h=315] Below are the functions I’m using to set scale and color. This is the first attempt. It seems to work OK but perhaps it can be improved on; void SetColor() { mat.SetColor(“_TintColor”, new Color(Mathf.Lerp(startColor.r, endColor.r, lifeCounter / life), Mathf.Lerp(startColor.g, endColor.g, lifeCounter…

unity3d voxel game engine test #6 (Zombies Part.2)

I really need to keep a change log or something for this. Created a bunch of zombie textures and more models in blender. Added female and fat zombies with differing, xp, damage and move speeds. Recorded a bunch of sound effects and music. Fixed up…

unity3d voxel game engine test #5 (Zombies)

Added some more game elements to play with some ideas .. including headshot instakill on mobs with x2 xp. A lot more stuff to do yet. I’d made the zombie last year in blender so it’s the resident test mob for now. The zombie (boxy)…