Early 2015 voxels

Started on a smaller project which should allow more time spent on game elements than the engine itself. 🙂

[youtube https://www.youtube.com/watch?v=GTeXENFx8Pk&w=420&h=315]

The lighting is still a work in progress but the ambient occlusion code is written. I think it’s mostly now a matter of getting the logic right on the light calculations made using that data and clamping results within some range.