A voxel engine in c# and Unity 3D. Written from the ground up it’s been a fun learning experience so far. I have a better understanding now of 3D engines that use chunks to store data. Unity’s single main thread makes it a bit difficult to update collision data as fast as i would like. Terrain generation and lighting can all be multi-threaded but the unity game object is a real bottle neck so far. I’ve had to limit the amount of work i let it do to keep the frame rate reasonable.