A voxel engine in c# and Unity 3D. Written from the ground up it’s been a fun learning experience so far. I have a better understanding now of 3D engines that use chunks to store data. Unity’s single main thread makes it a bit difficult to update collision data as fast as i would like.  Terrain generation and lighting can all be multi-threaded but the unity game object is a real bottle neck so far. I’ve had to limit the amount of work i let it do to keep the frame rate reasonable.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s