Built with Unity3D on MinePackage framework. The engine stores blocks, UV’s and chunks lists and generates chunks as mesh object in unity. This reduces the amount of vertices drawn and allows for excellent FPS. It does make some things a bit more complicated and i will need to study c# a lot more before i can do what i want to do with this engine. So far i have managed to create a custom terrain class as well as a function to generate random-esque trees. I’ve also added a debug line which determines the block type you are digging. This will allow me to instantiate a ‘pickup’ block of the same type.
Update: Added basic function to place blocks with right mouse button. (Currently Stone Brick). It would be nice to have a preview of where the block will be placed. It seems to work reasonable well though.