nTerra3D

Built with Unity3D on MinePackage framework. The engine stores blocks, UV’s and chunks lists and generates chunks as mesh object in unity. This reduces the amount of vertices drawn and allows for excellent FPS. It does make some things a bit more complicated and i will need to study c# a lot more before i can do what i want to do with this engine. So far i have managed to create a custom terrain class as well as a function to generate random-esque trees. I’ve also added a debug line which determines the block type you are digging. This will allow me to instantiate a ‘pickup’ block of the same type.

Update: Added basic function to place blocks with right mouse button. (Currently Stone Brick). It would be nice to have a preview of where the block will be placed. It seems to work reasonable well though.

All textures created by me from scratch. I’m happy with the results so far! I was inspired by my favorite MC texture pack John Smith. I may have to make my own pack for MC now too.
nterra3Dm3

nterra3Dm1
nterra3Dm2

Play Here

2 comments

  1. Kirill · October 13, 2014

    Hello!

    Do you sell it, what price?

    BR
    Kirill

    Like

    • ndev · March 24, 2015

      Hi Kirill,

      Sorry for the late response. No. But if an offer was made i would consider it.

      Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s